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Equipments
Joel Julkunen avatar
Written by Joel Julkunen
Updated over a week ago

EQUIPMENTS are items that have to be attached (i.e. equipped) to characters, units, buildings or the player him-/herself to grant boosts/benefits. 

Common characteristics:

  • Are attached to characters, units or buildings 

  • Give boosts or benefits only while equipped

Examples:

  • Weapons and armor in RPG games (e.g. swords in Taichi Panda)

  • Guns in sniper & FPS games (e.g. sniper rifles in Kill Shot Bravo)

  • Runes and other attachable “non-gear” items (e.g. Runes in Summoners War)

NOTE

  • A single entity in a game can be classified as only one of the following: EQUIPMENT, PERMANENT BOOST, CONSUMABLE BOOST, CONSUMABLE MATERIAL! For example, if an item grants benefits ONLY if its attached to a character, it is counted as EQUIPMENT, even if it’s consumed when used.

  • If an item doesn’t give any gameplay bonuses, i.e. it has only decorative purpose, it is not counted as any of the above

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