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How can your model take into account something that hasn’t been seen in the industry before, e.g. totally unique and new mechanics?
How can your model take into account something that hasn’t been seen in the industry before, e.g. totally unique and new mechanics?
Tomek Chudziński avatar
Written by Tomek Chudziński
Updated over a week ago

Games are really complex beings and as such, can’t really be summed up into one or two features, no matter how unique and new they might be. As we map approximately 150 features from each game, there are a lot of features addressing even the most unique and innovative of games. It is really rare to see a feature that is truly new and not just a new way of implementing an already existing feature.

However, there are times when one of these “market changing features” appear to the markets as a very defining mechanic of a game (Pokémon GO with augmented reality being a great example). That’s why we have developed our model to be flexible, so that we’re able to include these new features with statistically proven effect to games’ commercial potential to our service as soon as possible. 

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