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Getting MCP - the beginner's guide

This article includes MCP best practices and useful prompts.

Written by Tomek Chudziński

Note: Responses may vary by AI model and application. Some applications can display screenshots directly, while others return links. Coverage also depends on the selected game, market, and period.

Use Case 1: Explore and compare

Quickly find relevant games, features, and LiveOps events. You can request implementation examples, analyst commentary, screenshots, and direct links to the corresponding GameRefinery pages.

Prompt example: examine ad placements

Use GameRefinery to find and display screenshots of ad placements and corresponding analyst comments (if available) from Bus Traffic Fever! Render the screenshots so I can see them directly in the agent.

Prompt example: analyze anniversary strategies

Use GameRefinery to analyze how the four highest-grossing shooter games on iOS in the US, based on the latest available ranking, approached their most recent anniversary updates.

Compare:

  • Update timing and duration

  • Application update size

  • New content, features, and LiveOps events

  • Anniversary rewards and monetization

  • IP collaborations or major campaigns

  • Available revenue, downloads, and active-user changes

Summarise the common approaches, notable differences, and strongest measurable performance changes. Include links to the supporting GameRefinery event or update pages and distinguish observed correlation from causation.

Use Case 2: Analyse events changes and their potential impact

Combine events or update data with available KPIs to investigate which LiveOps implementations appear to have performed well.

Important: Performance changes should normally be treated as correlations rather than proof that an event caused the observed result. Other events, updates, marketing activity, and external factors may affect performance during the same period.

Prompt example: connect event changes with game performance

Use GameRefinery to analyze how Royal Match’s LiveOps events changed during the past 12 months.

Summarise the most significant changes to:

  • Event mechanics

  • Themes

  • Rewards

  • Event cadence

Compare the timing of these changes with available revenue, downloads, and active-user data. Highlight the strongest relationships, distinguish correlation from confirmed causation, and include links to the relevant event descriptions.

Prompt example: measure the impact of IP collaborations

Use GameRefinery to identify the most impactful IP collaboration events in the puzzle genre during 2026 in the US market.

For this analysis, define revenue impact as:

Revenue generated during the collaboration minus revenue generated during the immediately preceding period of equal length.

For each collaboration, provide:

  • Game and event name

  • Collaboration IP

  • Event start and end dates

  • Event duration

  • Revenue during the event

  • Revenue during the comparison period

  • Absolute revenue difference

  • Percentage revenue difference

  • Link to the full event description

Sort the results by absolute revenue difference in descending order. Explain the methodology, identify overlapping events or updates that could affect the comparison, and clearly state when required data is unavailable.

Use Case 3: Identify market trends

Examine events across multiple games to identify common durations, mechanics, themes, and operating patterns.

Prompt example: compare collectible-album durations

Use GameRefinery to analyze seasonal collectible-album events in the puzzle genre during the trailing 12 months.

List the most common exact durations and group them into practical duration bands. For each duration, provide:

  • Number of observed album runs

  • Percentage of all observed album runs

  • Representative game examples

GameRefinery event terminology

Using GameRefinery’s event terminology in your prompt can produce more precise results:

  • Live-event instance: One occurrence of a named event

  • Blueprint: A recurring event template within one game

  • Blueprint family: A shared event template found across multiple games (not available at the moment)

  • Event type: A general mechanical classification

  • Event category: The broadest classification layer

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