CONSUMABLE BOOSTS are items and other things that have limited amount of uses (usually one) and give characters, units, buildings or the player herself a temporary or one-time boost/benefit (e.g. Experience potions in Heroes Charge or various boosters in Candy Crush Saga).
Common characteristics:
Give temporary or one-time boosts/benefits when used
Are consumed/depleted after use
Are not attached/equipped to characters, units or buildings
Examples:
Health & experience potions in RPG games (e.g. Experience potions in Heroes Charge)
Production boosters in strategy games (e.g. Food Boost in Hobbit: Kingdoms of Middle Earth)
Booster items in match-3 puzzle games (e.g. Lollipop Hammer in Candy Crush Saga)
NOTE
A single entity in a game can be classified as only one of the following: EQUIPMENT, PERMANENT BOOST, CONSUMABLE BOOST, CONSUMABLE MATERIAL! For example, if an item grants benefits ONLY if its attached to a character, it is counted as EQUIPMENT, even if it’s consumed when used.
If an item doesn’t give any gameplay bonuses, i.e. it has only decorative purpose, it is not counted as any of the above