EQUIPMENTS are items that have to be attached (i.e. equipped) to characters, units, buildings or the player him-/herself to grant boosts/benefits.
Common characteristics:
Are attached to characters, units or buildings
Give boosts or benefits only while equipped
Examples:
Weapons and armor in RPG games (e.g. swords in Taichi Panda)
Guns in sniper & FPS games (e.g. sniper rifles in Kill Shot Bravo)
Runes and other attachable “non-gear” items (e.g. Runes in Summoners War)
NOTE
A single entity in a game can be classified as only one of the following: EQUIPMENT, PERMANENT BOOST, CONSUMABLE BOOST, CONSUMABLE MATERIAL! For example, if an item grants benefits ONLY if its attached to a character, it is counted as EQUIPMENT, even if it’s consumed when used.
If an item doesn’t give any gameplay bonuses, i.e. it has only decorative purpose, it is not counted as any of the above